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If an enemy grenade lands near your feet, don't panic just look for its blinking red light, a small arrow prompt and press 'E' (or whatever your 'use' key is) to pick it up and toss it back. I'd also like to advise it to speak up, because this technique is useful. If there is a tutorial explaining this early on, I'd like to apologize for neglecting it. Maybe I'm the only one who didn't get this memo, but I honestly didn't know you could throw back enemy grenades until I was nine hours into The New Colossus. Throw back enemy grenades to level another useful perk It's one of the many cool examples of perks naturally accentuating your play style, and it's especially helpful if you're fond of lasers. Tampering with robots will level another perk which rewards you with energy ammo when you successfully disable a robot. Many robots will remain in standby mode until you're spotted, so if you come across any stationary robots, just mosey on over and rip out their batteries. It's not hacking exactly-you can't actually make them fight for you, freaking amazing as that would have been-but it's still the easiest way to take them out. Just as usefully, you can remove robot Nazis from the equation by 'tampering' with them. The explosion may also kill nearby Nazis, which is always nice. Depending on the nature of their death (sometimes the explosion gets them, sometimes it's the fire-it's a toss-up, really) you'll contribute to your environmental or burning kill counters, which provide useful perks. They won't notice that they're leaking (highly flammable) fuel. Personally, I find the shooting more satisfying (as evidenced by this GIF essay), but playing it stealthy and stabbing everyone has been dramatically improved by the addition of hatchets, with which you can dismember, decapitate, and otherwise use to ruin unwitting Nazis.īut did you know you can also stealth-kill those hefty armored Nazis? Simply sneak up behind them and follow the standard stealth prompt to puncture their gas tanks. The New Colossus emphasizes shooting and stealth pretty evenly. Stealth-kill armored Nazis and hack robot Nazis to level useful perks
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ENIGMA CODES WOLFENSTEIN 2 UPGRADE
If you find a room filled with these things, especially if you had to go off the beaten path to get to it, double-check for weapon upgrade kits. Another common tell is an odd abundance of art or story collectibles like journal entries and newspaper clippings. In my experience, there's often (but obviously not always) an upgrade kit nearby. Be especially wary of rooms where you stop to converse with allies, either over the radio or in cutscenes. Some weapon upgrade kits are lying around in plain sight, but the vast majority of them are squirreled away in all manner of vents and crates and corners, so it really pays to investigate. Lots of singleplayer shooters gradually hand you new weapons and powers as you progress through the campaign, but The New Colossus is a bit more BioShocky with its upgrades. You need to look for weapon upgrades, they aren't handed to you You can refill all your magazines, grab some hatchets and charge up your laser, which is a nice cushion to have. Your ammo reserves carry over between missions, so if you're totally spent on submachine gun or rifle rounds when you finish one, you'll start the next at a disadvantage-unless you pop into the shooting range and stock up. Lovable inventor Set will acquaint you with the shooting range very early on, so make a note of its location. Speaking of breaks between story missions: do yourself a favor and visit the ammunition depot located near the shooting range before each mission. Restock ammo between missions at the shooting range