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The game also has a vast selection of firearms. These enemies feature similar behavior the Ganado, but here, they are called Majini and mostly are of African descent rather than Spanish. The game also featured new types of enemies. The player can give out commands when playing solo or with a partner by the same "Partner Action" button. The player and partner also need to work together in some parts, like kicking down a heavy metal door, pulling switches, or freeing their partner from the enemy's grasp before they are killed. If both characters reach the DYING stage or fail to rescue the other, the game is over. If the player or partner does not have any healing items when rescuing the other, the health will be stabilized at 10%. In this case he/she must either be healed or resuscitated by the other using the "Partner Action" Button (B on Xbox 360, O on PS3). When the player or partner's health bar drop down to 0, he/she will enter the DYING stage, where the health bar will flash red and gradually lower as you prolong in this stage. The player is now dependent on the second player (or A.I.) more than in older games. Healing items vary from Herbs, the First Aid Spray and Eggs (the Rotten Egg, an exception.) Using herbs and sprays allows you to heal both you and your partner, but you must be near them. Resident Evil 4 had removed blue and replaced it with the Yellow Herb. This game only has 2 types of herbs, Red and Green. The Mercenaries minigame, which was featured in both Resident Evil 3: Nemesis and Resident Evil 4, also made a return. The game's environment also plays a significant role. Resident Evil 5 features similar gameplay to Resident Evil 4 utilizing the same over the shoulder view.